Tags: apps | free to play | iphone | media | players | reactions | resident evil | review about. Released: 2013-04-25 :: Category: Games. It is a matter about of informing people and getting it in as many influential hands as possible to see for themselves. We had extensive play-test sessions prior to launch and the response was overwhelmingly popular.
Our biggest challenge, which is the same for any independent developer, is getting our app discovered without a pre-existing user base. Our goal now is to get as much awareness for the app as about we can. KRF: Simply put, we are masters of our own destiny! It was a very empowering process for the team to make design decisions, influenced by having our game play tested by our target audience (children 6-10 years, and their parents). 148apps: As the first self-published title for Slant Six, how have things been different compared to working for about a separate publisher?.